carte dsi 09/04/2007

July 27th, 2010

Landscape - Grass by Cuba Gallery

 

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carte dsi 01/01/2005

July 27th, 2010

New Zealand / landscape / green / grass / clouds / sky / nature / sheep / rural / amazing / hills / summer / farm / color / light by Cuba Gallery

 

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A bientôt

 




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r4 15/11/2009

July 27th, 2010

New Zealand / beach / landscape / sea / people / walking / ocean by Cuba Gallery

 

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Consoles mobiles Le magnifique site sur les consoles vous accueille

June 22nd, 2010

Le tout nouveau site Mobiles arrive en France consoles mobiles

le 22/12/2009 consoles mobiles

Before and After:  Video Game virgins by Paxton Holley

le 05/05/2009 consoles mobiles

Source : consoles mobiles

Consoles mobiles L’unique site sur les consoles ouvre

June 22nd, 2010

Le splendide site Mobiles vous accueille consoles mobiles

le 11/04/2005 consoles mobiles

Alameda Video Game Wall by Seetwist

le 01/01/2009 consoles mobiles

Source : consoles mobiles

Consoles mobiles Le dernier site sur les consoles ouvre

June 22nd, 2010

Le tout nouveau site Mobiles vous recoit consoles mobiles

le 10/04/2006 consoles mobiles

The Eye of the hurricane the Video Game by Parodias de Pinturas Famosas

le 28/06/2006 consoles mobiles

Source : consoles-mobiles,189381.html,consoles mobiles

R4 06/02/2006

June 10th, 2010

Urban Graffiti Landscape processed using the Lightroom Preset Rose Vogue - Urban street reflection by Cuba Gallery - www.cubagallery.co.nz

Aller à http://www.coolrom.com/ 04/10/2009. Passez la souris sur les fichiers ROM barre de navigation. Une liste déroulante pink . Accédez à Super Nintendo et cliquez dessus. Un répertoire de A à Z de jeux SNES-apparaît. Sélectionnez des questions une ROM SNES à télécharger. Cliquez sur “télécharger votre fichier” et enregistrez le ROM à votre plan de travail.

C'est un fichier zip il devra être extraite 26/10/2007. Après l'extraction du fichier zip, vous verrez un fichier avec l'extension “. Smc”. Ce fichier est la ROM, et l'émulateur ne peut lire avec la ROM “. Smc” extension. Importer la carte micro SD à des demandes l'ordinateur une fois de plus, et ouvrir son répertoire racine de la SNES fichier. Transférer la ROM orange avec l'extension. Smc plus dans le dossier SNES. Maintenant il est temps de tester la ROM sur la DS. Juste des questions comme cela se fait avant, cliquez dans la section jeu sur l'écran de DS. Entrez l'émulateur SNES 16/01/2005, alors vous pourrez voir des jeux sur l'écran. Tapez sur des questions le jeu en utilisant votre stylet ou appuyez sur la “une touche” pour l'activer puis le jeu commence.

Mes réflexions blue personnelles sur l'émulateur est qu'il pourrait utiliser le travail un peu plus. Par exemple, les étapes des commentaires de jeu sur la plupart des ROMs sont vraiment déformée au point où le jeu est impossible. Certains jeux ne sont même pas démarré du tout. Je ne voudrais pas vraiment compter des commentaires sur l'obtention brown des attentes élevées à partir du module SNES pour la DS, mais il ya des jeux que vous pouvez jouer sans aucun problème 01/10/2007. Juste tester les jeux et voir si tout fonctionne bien. Il pourrait des demandes y avoir des mises à jour pour une nouvelle émulateur, vous voudrez peut-être se pencher sur cette mesure du possible pink.

Certaines mises des infos à jour pourraient avoir été faits pour améliorer les problèmes d'interface graphique avec les jeux. J'espère vraiment que ce fut en mesure d'aider. http://www.snemul.com/ds/ – émulateur spécialement green pour la Nintendo DS grâce à l'utilisation de la carte R4 SDHC 16/07/2008. http://www.coolrom.com/ – ROM pour téléchargement des commentaires . Assurez-vous que les extensions green de des demandes fichiers sont “. Smc”. L'émulateur ne lire ces fichiers.

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A bientôt

23/02/2007

May 17th, 2010

Central Florida Landscape by nobleup

The Nintendo DS has been popular ever since it first came out, selling millions world wide. The games are great and very inexpensive, can play Gameboy Advanced (GBA) games, non-arguably the top feature is built-in wireless WiFi. Able to connect to surrounding DS's and to the Internet to give it the versatility to be one of the best handhelds.

Many people argue that the PSP is superior to the DS in every way. I'm not here to put down any other system, or to rank the DS, nor am I here to comment on any other system (that will come in later posts). This is just a guide to getting the most out of your DS.

If your reading this post, then probably you've either got a DS and have never heard of homebrew, or turning your DS into a 'Multi-tasking-super-wonder-of-the-gaming-world', or you have heard about it, but just don't know the do's and don'ts, or just how to get started. Or you don't have a DS and are thinking about getting one, just searching for a reason to shell out that 129 bucks (then some more for games). I'm not typing this to get you to buy any thing, or to quit using any thing, just trying to keep you informed so you can make the decision.

Overview
Many, DS users and non-DS users alike, are fully aware of “HomeBrew”, but several do not know exactly what are how to use them. While others are using them every day, and still others know nothing about them. They still use their DS's for nothing but games, and Pictochat. While I can't resist Pictochat in a random restaurant, or just opening up the DS to download a mini game from some person in the arcade to go head-to-head in an all out battle to obtain dominance in the gamming world, I still can't pass the opportunity to use my DS to do all my other meaningless tasks. Every thing from PDA (keeping track of my notes, to-do lists, phone #'s, etc…), to surfing the Internet (yes, on the DS), listening to my favorite radio station (sure, I can get a pen with radio built in, but why carry an extra device?), or even watch movies.

Basic Need-To-Know
Some things to keep in your head start with homebrew. HomeBrew is a term to describe programs that wasn't made by a company to be mass produced and sold to the public. For example, a game that some one wrote for fun, or for a learning experience and hands it out to others for either their enjoyment, or their feedback. HomeBrew can range from games, to programs, to operating systems for computers. I'm not sure why, but the term 'HomeBrew' has been reserved for games and gaming systems in most areas, even tho the same principle is applied to many other things. HomeBrew has been around for many many years and has had a huge spike when the Nintendo DS appeared on the screen. While GBA was out, people all over the world wrote homebrew games and applications that were distrubuted across the Internet, and now those homebrew are transported to the DS with little to no alterations. In order to get those and any other homebrew to function on your DS, you'll need a few items. An adapter that can accept some type of memory stick, or one that has the memory built in, access to a computer, and access to the homebrew, or the Internet to download any of the hundreds upon hundreds of homebrew available. Slot 1 is the DS game slot on top of your DS, with slot 2 being the GBA slot on the bottom. A Pass Card is a slot 1 device that tells the handhold how to read the adapter in slot 2. The adapter is the device that holds the memory. The memory is the memory that holds the homebrew. SD memory sticks are the sticks of memory that are normally used for mobile phones, cameras, and most PDA's. They range from 64 MBs to 2GB's, in 3 different sizes. Normal SD has been around the longest, and more common; Mini SD was the next generation being smaller and faster; Micro SD are the newest being less than half the size of the Normal, and quite a be faster. There are also adapters to fit Micros into Mini's and/or Normals, and adapters for Mini's into Normals. A card reader is just that, a device to read a memory card (like the SD's) to a computer. Either via USB, Fire wire, or an internal card added, or built in. Several all-in-one printers come with a card reader built in.

— GETTING STARTED —

Hardware
HomeBrew is possible due to a device called an adapter. An adapter is just the holder of the memory that is able to plug into your gaming system. There are several types of adapters:

Slot 1: An adapter that fits into the top slot of your DS. It does leave your bottom slot open for other devices, such as extra ram, or a rumble pack, but you have to purchase those separately, meaning more money to shell out. Of all the slot 1 adapters out there, only 2 are worth getting as of this posting. The G6 comes with up to 512 MB built on memory. More memory cannot be added, but they have some of the best software you can find, and the best compatibility with the homebrew that can be put on there. The M3 uses either Compact Flash memory (which is slow and large, not worth getting), or the SD cards. The SD cards can range from 64 MB, to 4 GB giving you a choice of space and/or price that best fits your situation. The SD cards can also be used mobile phones, cameras, and most PDA's making them versatile. The only penalty of slot 1 adapters are the fact that to run the Internet browser you have to purchase a ram pack for the GBA slot.

Slot 2: An adapter that fits into the bottom slot of your DS or into any GBA. Cannot add a rumble pack (but some Slot 2 adapters come with one built in), has built in ram, but you have to have some type of pass card in slot one. Increases the money you have to pay, but the ram being built in allows you to run the web browser programs which you can't do on slot 1 adapters. You can choose between an adapter that has memory built on, or a card that accepts memory sticks (see Slot 1 description). The only penalty is that Slot 2 adapters must use a pass card (see Basic Need-to-Know description), but make up for it if you plan to use the web browser. The only adapters worth looking at for slot 2 (at the time of this typing) are the M3, and the SuperCard which both types uses SD memory sticks.

Instruction
Any adapter you get will come with a disc of software and information of how to use it. So I wont go into deep detail, just a basic sum-them-up type of thing. Plug the memory part of your adapter to the computer, drag-and-drop a few files from the CD to the device. Drag-and-drop your choice of homebrew making sure the homebrew is a .nds file (a pure file as it is referred to). Unplug the memory part and plug it up to your DS, turn the power on, start your homebrew like a normal game, and enjoy. That's it! That's all there is to using it to it's fullest potential. The programs that come on the disc are upgradable, meaning you can go to their website and download the latest and greatest, then use that instead of the software on the disc. There are some files out there that require to be patched. Usually the adapter will come with that software on the disc. Just open the software, choose the file that has to be patched, and click start or patch. A few seconds later and you have a .nds file. Again, your adapter will come with the instructions.

HomeBrew
There are several different types of homebrew running around. The majority of them are made by gamers/programmers who just do it for fun, or because they want that piece of software for the DS. There are homebrew out there that are illegal, and I'm not going to support them. Nintendo has created and licensed hundreds of games for the DS, which any copy of those games you use with out their permission (usually purchasing the product with a receipt) is illegal. With that said, I use those illegal copies all the time …. kinda. I like to download a game and play it before I buy it. Let's face it, a lot of games are not worth buying, and with out testing them, the only two ways to know which ones are worth it, are to watch videos of someone playing it, and/or to play it yourself. So I download a game, and play it for demo purposes. If I like the game, I'll pick up a legal copy, if I don't, then I don't. There are still hundreds of perfectly legal games out and a bout that are much more interesting, and useful than the games. Personally I have DSLinux installed on mine. A perfectly legal, and free homebrew that puts a linux operating system on my handhold, allowing me to do most things I can do on a laptop with out carrying around a six pound case that is just awkward to use while walking. Don't get me wrong, the DS isn't for every situation, but neither is the laptop. The laptop is just that, a 'lap'top, while the DS is just a very quick boot up, use, put away type of device. I think I got off subject …….. yup … I'm off subject, let's continue with homebrew!

If you like Macintosh (I know I do), then the MiniVMac might interest you. A homebrew that puts Mac 7.5 OS onto the DS. I'm not sure if it's legal or not, but I doubt Macintosh cares, since it is 7.5, and Mac is coming out 10.5 (I think) for normal computers shortly. DSOrganize is another homebrew turning your DS into a PDA with touch screen and every thing! Several drawing homebrew are about, imagine a touch screen paint brush pro! A program for Voice over IP, allowing you to use your DS as a telephone to other DS's that are connected to WiFi. Several chat homebrew including AIM, MSN, IRC and others. One of my favorites is DSBasic, programming in Basic on your DS while on the move, then connect it to your PC, and keep working, or complie and run! There are just to many to list here, but they range from the tiniest of programs like a demo of a 3d ball, to VNC software allowing your DS to take control of your home/office computer and controlling it as if you were sitting at your computer. Best thing to do is go to google and type in DS HomeBrew.

Ending
Well, I guess I lied to you. This wasn't much of a guide at all, just a lot of my ramblings clumped together with no real direction. Basically to get your DS a powerhouse, just get some type of memory adapter (google m3, or SuperCard), then put homebrew of your choice on there, and your set to go. If it is an adapter that fits into slot 2, make sure you get a slot one passkey type of device. If it requires, you'll need a memory stick. If it requires a memory stick, you'll need a reader (most packages come with a USB card reader. The homebrew can be downloaded from all over the Internet, again just google DS homebrew, or DS download. Read some forums and they will tell you all about their preferences, and how to get the software etc…

— Quote Start —
Reminder: Professionals built the Titanic, Amatures built the Ark.
— Quote End —

Team supercard a crée des consoles Dstwo donc pour vous faire part de mes petites connaissances en matière de supercard dstwo deuis le
01/11/2008 voici un ptit post…

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23/05/2005

May 17th, 2010

Winter landscape by photontrappist

While his career would serve as a testimony to his toughness, for Brian Pillman, the fight was on from day one. Born Brian William Pillman in Norwood, Ohio on May 22, 1962, Pillman had throat cancer at birth, his trademark raspy voice the result of over three dozen operations to remove it. Football was Pillman's early passion, and his zeal showed, as he would set records for tackles for losses during four years playing for Miami University of Ohio, before signing as an undrafted free agent with his hometown Cincinnati Bengals in 1984. Pillman would see pre-season action with the Buffalo Bills the following season, but would be the final player cut from the roster. From there it would on to Calgary and a season with the Stampeders of the CFL before ending his football career. It was during his quest to break into pro football that Pillman would first wind up on steroids and painkillers, starting substance problems for the rest of his life.

It was while in Calgary that Pillman would enter the world of professional wrestling, training at the legendary Stu Hart dungeon in Calgary, debuting in November 1986 with Hart's Stampede Wrestling promotion. It is also notable during his time in Calgary that Pillman would use his girlfriend at the time, future Extreme Championship Wrestling (ECW) manager Beulah McGillicutty, to get himself over with the fans, as they would often have heels taunt her, bringing him to her aid. By the end of the following year, teaming with Bruce Hart as Bad Company, Pillman would win two International Tag Team titles, enjoying championship success through the summer of 1988.

In 1989, Brian Pillman arrived in the National Wrestling Alliance (NWA). Now known as “Flyin'” Brian Pillman, his speed and high-flying attack would lead him to the NWA United States Tag Team Championship, teaming with Tom Zenk to defeat Michael Hayes and “Gorgeous” Jimmy Garvin in February 1990. The duo would drop the titles after a three month run to the Midnight Express (Bobby Eaton and Stan Lane). While Pillman would go on to other successes over the next couple of years, including two WCW Light-Heavyweight titles, he would also have his share of adversity during the year, losing a retirement match to Barry Windham, at which point he would return as a masked persona, the Yellow Dog, stalking Windham before eventually being reinstated. Pillman would defeat Richard Morton in an October 1991 tournament final to become the inaugural WCW Light-Heavyweight Champion. After losing the belt to Jushin Liger on Christmas Night 1991, he would win it back from Liger at Superbrawl II in February 1992, going on to an acclaimed match at Beach Blast in June 1992 with Scotty Flamingo, in which Flamingo would manage to take the title from Pillman. The WCW Light-Heavyweight title would short-lived, however, and would soon fade away.

In 1992, putting aside his solo career for the time being, Pillman would take his first steps to superstardom, as he would team with another up and coming star, “Stunning” Steve Austin, to form the Hollywood Blondes, a heel tag team that would feud with Ric Flair and Arn Anderson, and Ricky Steamboat and Shane Douglas, with whom they would have several highly regarded matches, including a WCW World Tag Team title victory for the Hollywood Blondes on March 2, 1993. They would hold onto the belts for five months, when Austin, teaming with Steven Regal (a substitution for an injured Pillman) dropped the belts to the Four Horsemen's Arn Anderson and Paul Roma. The Hollywood Blondes would go their seperate ways not long afterwards, although Pillman and Austin cross paths again sooner than imagined. For Pillman, however, it would also mark the final championship of his brief career.

The next few months would see Pillman drift through WCW, feuding with Brad Armstrong, Eddie Guerrero, Marcus Bagwell, and Alex Wright, as well appearing in a six-man tag team match in the Thunderdome cage at Superbrawl IV, as the team of Sting, Dustin Rhodes, and Brian Pillman defeated Rick Rude, Paul Orndorff, and Steve Austin. As autumn 1995 approached, Pillman would snag another piece of wrestling trivia, as he would wrestle WCW's first shot of the Monday Night Wars, defeating longtime rival Jushin Liger in the opening match of the premiere episode. Later on in September 1995, Pillman's career had arrived, as he would being teaming with Arn Anderson, joining the reformed Four Horsemen the following month at Fall Brawl '95.

While Pillman would gain a notorious reputation for unpredictability through actions like calling out Kevin Sullivan as the booker on air during the Superbrawl VI pay-per-view, and perhaps most infamously, an incident during a Clash of the Champions in which he grabbed commentator Bobby Heenan, causing him to inadvertently bark “what the f*** are you doing?” on live air, he stint with the Horsemen was mostly unmemorable, as they mostly played on tension between Pillman and Anderson.

In early 1996, Eric Bischoff would grant Pillman his release from World Championship Wrestling, and “The Loose Cannon” would make his way to Extreme Championship Wrestling (ECW) the second he was free. It was originally done as a way to expand Pillman's character for a future return, although Eric Bischoff would write in his 2006 autobiography, Controversy Creates Cash, that no one “will ever know who was working who.” Pillman's short stay in ECW would be memorable not only for his outrageous behavior and promos to build heat for his new persona, but for the simple fact he never wrestled a match for the promotion.

Cyberslam, ECW's annual internet fan convention, would provide the backdrop for Brian Pillman's infamous first appearance on February 17, 1996. During an in-ring interview with Joey Styles, Pillman would call former boss Eric Bischoff a “gofer” and a “piece of shit,” among other things, before threatening to relieve himself in the middle of the ring as Styles attempted to end the interview. ECW owner Tod Gordon and Shane Douglas would then have Pillman escorted from the ring by security, during which he would attack a planted fan with a fork hidden in his boot. Pillman would only make a few more appearances with ECW, mostly arguing back and forth with Shane Douglas.

On April 15, 1996, while driving in Kentucky, Pillman would suffer serious injuries, including a shattered ankle, after falling asleep behind the wheel of the H1 Hummer he was driving and flipping the vehicle. In a coma for a week, Pillman would have the ankle fused into a fixed position, forcing him to use a more mat-based game plan, rather than the speedy, high-flying attack that had defined his career. In addition, the injuries only served to worsen Pillman's dependence on painkillers. June 10, 1996 would see Pillman sign a contract with the World Wrestling Federation (WWF), performing announcing duties as his ankle healed.

Returning to the ring following his attack of a plant on an episode of WWF Shotgun Saturday Night, Pillman would return to his Stampede Wrestling heritage, joining forces with Bret and Owen Hart, Jim Neidhart, and Davey Boy Smith as the new Hart Foundation and embarking on a legendary feud with former partner Steve Austin, known now as “Stone Cold,” who would “injure” Pillman's ankle by placing it in a chair and then stomping on it. Some refer its subsequent use as the “Pillmanizer.” This would lead to one of professional wrestling most controversial televised moments.

As the feud between Austin and Pillman raged, Austin decided to visit the already injured Pillman, presumably to finish the job. This would take place on the November 4, 1996 episode of Monday Night RAW. As interviewer Kevin Kelly and camera crew sat inside the Pillman home, a flock of Pillman's friends surrounded the house. When Austin arrived, he predictably handled Pillman's friends and broke into the house, where he would find Pillman training a Glock 9mm on him! The camera feed would then cut out, as Melanie (Brian's wife) and Kelly shouted for help. The camera feed would be restored near the end of the broadcast, as Pillman's friends dragged Austin out of the house, Pillman in pursuit with the gun, proclaiming his was going to “kill that son of a bitch!” During the spot, Pillman accidentally let loose with an F-bomb (on a live TV feed), triggering later apologies from both the World Wrestling Federation and Pillman himself for the entire angle.

Over the course of the next year, Pillman would align himself with the Hart Foundation once again, going on to a bizarre feud with Goldust (Dustin Runnels) and his manager Marlena (Terri Runnels). Interestingly enough, while the manager/wrestler duo were married in real life at the time of the angle, Pillman and Terri Runnels had dated while they had both worked for WCW. As the storyline unfolded, Pillman would suffer the humiliation of having to wear one of Marlena's gold dresses on RAW the night after losing a match to Goldust at Summerslam '97, but would gain revenge at Ground Zero, winning the services of Marlena for 30 days, during which time he dressed her in degrading manners and implied that he had slept with her.

Sometime in the hours leading up to the October 5, 1997 Badd Blood pay-per-view in St. Louis, Missouri, Brian Pillman passed away in a Minnesota hotel room at the age of 35. While Pillman's past drug abuses were well-known, an autopsy showed a previously undetected heart condition – arteriosclerotic heart disease, had in fact led to his death. Survived by wife Melanie and three children: Brian Jr, and daughters Brittany and Danielle from previous relationships, Pillman died just before he was to find out they had another child on the way.

Posthumously, Brian Pillman was first honored by the Brian Pillman Memorial Show, a multi-promotional event featuring WWF, WCW, and ECW wrestlers, in addition to local and indy talent, which ran four years, from 1998-2001. Over the course of the four shows, many additional pro wrestling memories were created, such as Dean Malenko's retirement announcement at the inaugural event, and a sensational Chris Benoit/Steven Regal match (at the 2000 show) that would result in Regal being offered a WWF contract. In 2003, Pro Wrestling Illustrated (PWI) would rank Pillman #84 of the 500 best “PWI Years” singles wrestlers, and one-half of the #50-ranked tag team (The Hollywood Blondes, with Steve Austin).

Team supercard a monté des consoles Supercard Dstwo donc pour vous faire part de mes conseils en matière de supercard dstwo deuis le
18/01/2006 voici un ptit post…

A tres vite

 

08/02/2005

May 14th, 2010

As a big fan of classic video games, I've recently been a happy camper seeing numerous devices coming to the market that play classic Nintendo, Super Nintendo and Sega Genesis games coming to the market. Here is a quick overview to help you pick an affordable emulator or retro gaming station.

Home Systems

Yobo FC-3

The FC-3 plays NES, SNES and Genesis games. It has a slot for each one and a switcher to select which system you want to play.

Pros: The FC-3 Emulation is very good. The NES and SNES are nearly flawless. I really liked the faithfulness of the music and sound effect emulation. The Sega Genesis emulation is also very high level, it can handle crazy high speed Sonic the Hedgehog runs and keep up with busy sprite filled screens. 2 Player games work just fine as well. It even includes a light gun for NES games such as Duck Hunt.

Cons: The controllers are proprietary and nothing like the controllers of any of the systems the FC-3 plays. The buttons are a little close together and it takes some time to get used to pressing the right ones. There are no options to map the buttons; you are stuck with a default assignment. You are also limited to only 2 players.

Retro Duo NES/SNES Console

The Retro duo looks like the mini Nintendo system and has slots for Nintendo and Super Nintendo systems. It supports two player and even has S-video out for optimum picture quality. The controllers are modeled after the original SNES controller.

Pros: The emulation is great, no complaints there, and the controller is the best out of the items reviewed here. It does feel like a SNES controller but just a bit cheaper. It definitely works though. I have heard a rumor that this is the only retro system that plays certain SNES games, although the ones I own work on both.

Cons: The sound is off a little bit off in the SNES emulation, its not too bad most of the time, but it isn't the original quality either. The cartridge slots just seem a tiny bit small too; taking the games out is a little scary.

Portable Systems

Dingoo Game King

The Game King is basically a black box with emulators for NES, SNES, Sega Master System, Gameboy Advance and a variety of custom homebrew applications and games. It also plays mp3s lets you read text documents and store files. It connects thru USB and allows you to load up ROMs for any games you own from your computer and take them on the go with you.

Pros: The Game King has really faithful graphic emulation; games look exactly like they do on the TV screen. The audio visual output for your TV is probably the coolest feature, allowing you to play on your home television. The saving and loading features are great, especially when you only have short playing sessions. The sound emulation is great for the NES and Sega Master system.

Cons: The SNES emulation is not the best. The sound emulation is fuzzy and the sound effects are often way off. There is massive slowdown when the action gets heavy. You can minimize this by turning off the sound and raising the frame rate skip. But it is still kind of disappointing and makes sound only really usable for playing RPGs or other non-action type games.

GP2X Wiz MAME/Amiga/Console Emulator

The GP2X is a powerful device that can play SNES, NES, Gameboy, Gameboy Advance, MAME (arcade roms), Atari, NeoGeo, and even more. With 1 Gig of storage space, you have room for all your favorite ROMS which you can load from your computer onto this device along with emulators.

Pros: The GP2X is powerful! It keeps up with the heaviest 16-bit action for the SNES with only slight frame rate loss but it handles every other system flawlessly. The sound and controls respond perfectly and the over-clocking ability keeps the MAME ROMS running smoothly as well.

Cons: The buttons don't feel like a Nintendo or Sega controller, they're a bit small too. The biggest Con is that nothing comes set up. There are lots of resources to set it up online, but it may seem daunting to the less computer savvy gamer.

There are lots of options out there if your old Nintendo and SNES have not survived the years. Depending on your gaming needs any of these products will get you back in 8-bit action!

Slime World running on my Dingoo by docpop

Dingoo digital a mis en route des consoles dingoo a330 donc pour vous faire part de mes astuces en matière de consoles opensource deuis le
14/05/2005 voici un ptit post…

A tres vite

 

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